# Time

$$
Construction\~Time=\[t\_c*v*a]*{(100-5*LayBours\_{n-1})\over100}
$$

$$
t\_c=base ~~time\\
v=dynamic~~time\\
a=increased~~percentage~~based~~on~~building
$$

$$
1\ \leq LayBours\_n\leq\ 14
$$

#### The construction time for a new building can be defined by the equation above.&#x20;

* **t** is the fixed time per season.&#x20;
* **v** is a variable that represents the dynamic time change based on the total number of buildings.&#x20;
* **a** is the increasing percentage of time based on the tier of the building and the number of constructions.&#x20;
* **LayBours** is an attribute of building NFTs that can be used to reduce time.

$$
t\_c=30\\
$$

{% hint style="info" %}
The value of **t\_c** may change randomly from season to season.
{% endhint %}

<figure><img src="/files/wjE7WujSj3vLIr91jnst" alt=""><figcaption></figcaption></figure>

$$
v = e^{3.61023E-04\*n+-1.44409E+00}\\
$$

$$
0\le n \le7000
$$

{% hint style="info" %}
**n** is the total number of buildings in the OrbCity ecosystem, and the minimum and maximum values change from season to season. The formula for **v** may change depending on the maximum and minimum values of n, but the principle is the same.
{% endhint %}

$$
a=increased~~percentage~~based~~on~~building
$$

<table><thead><tr><th width="131">Tier</th><th>1 count</th><th>2 count</th><th>3 count</th><th>4 count</th><th>5 count</th><th>6 count</th></tr></thead><tbody><tr><td>common</td><td>100%</td><td>110%</td><td>120%</td><td>130%</td><td>140%</td><td>150%</td></tr><tr><td>rare</td><td>150%</td><td>165%</td><td>180%</td><td>195%</td><td>210%</td><td>225%</td></tr><tr><td>epic</td><td>250%</td><td>270%</td><td>290%</td><td>310%</td><td>330%</td><td>350%</td></tr><tr><td>unique</td><td>400%</td><td>425%</td><td>450%</td><td>475%</td><td>500%</td><td>525%</td></tr><tr><td>legendary</td><td>600%</td><td>630%</td><td>660%</td><td>690%</td><td>720%</td><td>750%</td></tr></tbody></table>

{% hint style="info" %}
The higher the tier, the more constructions, the higher the percentage. **a** depends on the tier of the building and the number of constructions. Each construction with the same building NFTs increases the construction time. However, when tiering up a building, the number of constructions is reset.
{% endhint %}

{% hint style="info" %}
The maximum number of times a new building can be constructed is **6**.
{% endhint %}

{% hint style="info" %}
**Note: Please note that all figures are subject to change by governance.**
{% endhint %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://orbcity.gitbook.io/orbcity/building/construction-system/time.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
