Time

Construction Time=[tcva](1005LayBoursn1)100Construction~Time=[t_c*v*a]*{(100-5*LayBours_{n-1})\over100}
tc=base timev=dynamic timea=increased percentage based on buildingt_c=base ~time\\ v=dynamic~time\\ a=increased~percentage~based~on~building
1 LayBoursn 14 1\ \leq LayBours_n\leq\ 14

The construction time for a new building can be defined by the equation above.

  • t is the fixed time per season.

  • v is a variable that represents the dynamic time change based on the total number of buildings.

  • a is the increasing percentage of time based on the tier of the building and the number of constructions.

  • LayBours is an attribute of building NFTs that can be used to reduce time.

tc=30t_c=30\\

The value of t_c may change randomly from season to season.

v=e3.61023E04n+1.44409E+00 v = e^{3.61023E-04*n+-1.44409E+00}\\
0n7000 0\le n \le7000

n is the total number of buildings in the OrbCity ecosystem, and the minimum and maximum values change from season to season. The formula for v may change depending on the maximum and minimum values of n, but the principle is the same.

a=increased percentage based on buildinga=increased~percentage~based~on~building
Tier1 count2 count3 count4 count5 count6 count

common

100%

110%

120%

130%

140%

150%

rare

150%

165%

180%

195%

210%

225%

epic

250%

270%

290%

310%

330%

350%

unique

400%

425%

450%

475%

500%

525%

legendary

600%

630%

660%

690%

720%

750%

The higher the tier, the more constructions, the higher the percentage. a depends on the tier of the building and the number of constructions. Each construction with the same building NFTs increases the construction time. However, when tiering up a building, the number of constructions is reset.

The maximum number of times a new building can be constructed is 6.

Note: Please note that all figures are subject to change by governance.

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