🥇Membership
Tier System
The tier system consists of a total of six tiers. The total number of memberships is 500, and a minimum of 10,000 points is required to achieve bronze. (Exact figures are subject to change through governance)
Legendary: 0.4%
Diamond: 1.6%
Platinum: 4%
Gold: 14%
Silver: 30%
Bronze: 50% (limit — 10,000 Points)
How to get points
Users can earn points by using the ecosystem in OrbCity. And the points will be reflected in the tier system in real time.
Here’s how you can earn points.
1.$ORB Staking
1 $ORB staked (Earn Pool)= Orb point’s formula
Orb_point = x * Orb_price / Lay_price (1 $ORB Staked)
x = 20
Note: x can be adjusted by governance.
2.$LAY Staking
LP Pool (Open Pool): 1 $LP Staked = 15,000,000
3 Days Pool (4LV): 1 $Lay Staked = 50 points
7 Days Pool (3LV): 1 $Lay Staked = 35 points
14 Days Pool (2LV): 1 $Lay Staked = 25 points
30 Days Pool (1LV): 1 $Lay Staked = 25 points
Lay Parts Pool (Burn Pool): 1 Lay Parts(NFTs) Burned = 15 points
Lay Tokens Pool (Burn Pool): 1 $Lay Burned = 50 points
LP Pool (Burn Pool): 1 $LP Burned = 30,000,000 points
Scrap Pool (Burn Pool): 0 points
Note: Burn Pool’s membership points are reset every season.
3.Land Staking (accumulated points)
1 Tier: 30,000 Points (Lev.1) = 25,000 x 1.2
2 Tier: 16,500 Points (Lev.1) = 15,000 x 1.1
3 Tier: 5,000 Points (Lev.1) = 5,000 x 1
3.1 Level Multipliers
Level 1 = x1.0 (Ex. 1 Tier = 30,000 Points)
Level 2 = x1.8 (Ex. 1 Tier = 54,000 Points)
Level 3= x3.5 (Ex. 1 Tier = 105,000 Points)
Level 4 = x6.4 (Ex. 1 Tier = 192,000 Points)
Level 5= x10.8 (Ex. 1 Tier = 324,000 Points)
Level 6= x22.0 (Ex. 1 Tier = 660,000 Points)
4.Building Staking
Common | Rare | Epic | Unique | Legendary | |
---|---|---|---|---|---|
1 Lev | 1000 | 3000 | 13500 | 101250 | 1215000 |
2 Lev | 1250 | 3750 | 16875 | 126563 | 1518750 |
3 Lev | 1500 | 4500 | 20250 | 151875 | 1822500 |
The current method of obtaining points is a method of calculating points using the current OrbCity ecosystem. As new elements such as buildings are added in the future, the way points are acquired can be adjusted.
Last updated