πŸ”§Repair and Maintenance

xr=Layn=LayΒ MiningΒ perΒ Day[Lev.Ξ±]x_r=Lay_{n}=Lay~Mining~per~Day[Lev.\alpha]
RefairΒ Cost=xrβˆ—((100βˆ’Durability)/10)Refair~Cost=x_r*((100-Durability)/10)

Buildings produce less $Lay 007 after a certain amount of time. As a result, building owners need to constantly repair their buildings. The cost of repairing a building depends on how much $Lay 007 it produces, and owners can only repair it if they pay for it.

Durability
Mining Efficiency

90 < Durability ≀ 100

100%

80 < Durability ≀ 90

90%

70 < Durability ≀ 80

80%

60 < Durability ≀ 70

70%

50 < Durability ≀ 60

60%

40 < Durability ≀ 50

50%

30 < Durability ≀ 40

40%

20 < Durability ≀ 30

30%

10 < Durability ≀ 20

20%

0 < Durability ≀ 10

10%

Durability = 0

0%

Note: A building's Durability is reduced by 0.1667% for every 'Get Lay' (based on 4 hours).

Note: When a building is leveled or tiered up, it is constructed as a new building(100% Durability).

Note: Please note that all figures are subject to change by governance.

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