🔧Repair and Maintenance

xr=Layn=Lay Mining per Day[Lev.α]x_r=Lay_{n}=Lay~Mining~per~Day[Lev.\alpha]
Refair Cost=xr((100Durability)/10)Refair~Cost=x_r*((100-Durability)/10)

Buildings produce less $Lay 007 after a certain amount of time. As a result, building owners need to constantly repair their buildings. The cost of repairing a building depends on how much $Lay 007 it produces, and owners can only repair it if they pay for it.

Durability
Mining Efficiency

90 < Durability ≤ 100

100%

80 < Durability ≤ 90

90%

70 < Durability ≤ 80

80%

60 < Durability ≤ 70

70%

50 < Durability ≤ 60

60%

40 < Durability ≤ 50

50%

30 < Durability ≤ 40

40%

20 < Durability ≤ 30

30%

10 < Durability ≤ 20

20%

0 < Durability ≤ 10

10%

Durability = 0

0%

Note: A building's Durability is reduced by 0.1667% for every 'Get Lay' (based on 4 hours).

Note: When a building is leveled or tiered up, it is constructed as a new building(100% Durability).

Note: Please note that all figures are subject to change by governance.

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