šŸ”§Repair and Maintenance

xr=Layn=LayĀ MiningĀ perĀ Day[Lev.Ī±]x_r=Lay_{n}=Lay~Mining~per~Day[Lev.\alpha]
RefairĀ Cost=xrāˆ—((100āˆ’Durability)/10)Refair~Cost=x_r*((100-Durability)/10)

Buildings produce less $Lay 007 after a certain amount of time. As a result, building owners need to constantly repair their buildings. The cost of repairing a building depends on how much $Lay 007 it produces, and owners can only repair it if they pay for it.

DurabilityMining Efficiency

90 < Durability ā‰¤ 100

100%

80 < Durability ā‰¤ 90

90%

70 < Durability ā‰¤ 80

80%

60 < Durability ā‰¤ 70

70%

50 < Durability ā‰¤ 60

60%

40 < Durability ā‰¤ 50

50%

30 < Durability ā‰¤ 40

40%

20 < Durability ā‰¤ 30

30%

10 < Durability ā‰¤ 20

20%

0 < Durability ā‰¤ 10

10%

Durability = 0

0%

Note: A building's Durability is reduced by 0.1667% for every 'Get Lay' (based on 4 hours).

Note: When a building is leveled or tiered up, it is constructed as a new building(100% Durability).

Note: Please note that all figures are subject to change by governance.

Note: Keep in mind that all tokens and NFTs spent on the upgrade are irrevocable and non-refundable.

Last updated