šŸ’°Cost

LevelĀ upĀ Cost=[Laynāˆ—xl]+[Orbnāˆ—yl2] Level~up~Cost=[Lay_{n}* x_l] +[Orb_{n}*y_l^2]
Layn=LayĀ MiningĀ perĀ Day[Lev.Ī±+1]Lay_{n}=Lay~Mining~per~Day[Lev.\alpha_{+1}]
Orbn=LayĀ MiningĀ perĀ Day[Lev.Ī±+1]āˆ—LaypĀ Orbp Orb_{n}=Lay~Mining~per~Day[Lev.\alpha_{+1}]*{\sqrt {Lay_{p}}\over \ \sqrt {Orb_{p}}}
Layp=LayĀ PriceOrbp=OrbĀ PriceLay_{p}=Lay~Price \\Orb_{p}=Orb~Price

All costs for buildings are determined by the formula above. The cost is based on the amount of $Lay 007 mined. Because it is based on the amount of Lay mined, the Lay value is a fixed cost based on the tier and level of the building, but $Orb is a variable cost. The reason for the variable cost of $Orb is that when the price of $Orb is high, it is unlikely that further construction or upgrades will be triggered.

Level Up Cost

xl=30x_l=30
yl=25y_l=25

Coefficient of x and y for each tier & level

Levcommonrareepicuniquelegendary

1 Lev

1.00

1.12

1.24

1.36

1.48

2 Lev

1.04

1.16

1.28

1.40

1.52

3 Lev

1.08

1.20

1.32

1.44

1.56

The table above shows the coefficients by Tier & Level for the values of x, y. In other words, the values of x, y increase as the level and tier increase.

$LAY Cost

Levcommonrareepicuniquelegendary

1->2 Lev

1.5000

5.0400

20.9250

120.4865

1081.7305

2->3 Lev

1.8720

6.2640

25.9200

148.8396

1333.1570

$Orb Cost = Dynamic Cost

The value of x_l and y_l may be adjusted by governance.

Note: Please note that all figures are subject to change by governance.

Note: The prices of $ORB and $LAY are based on a 24-hour moving average.

Note: Keep in mind that all tokens and NFTs spent on the upgrade are irrevocable and non-refundable.

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