š°Cost
All costs for buildings are determined by the formula above. The cost is based on the amount of $Lay 007 mined. Because it is based on the amount of Lay mined, the Lay value is a fixed cost based on the tier and level of the building, but $Orb is a variable cost. The reason for the variable cost of $Orb is that when the price of $Orb is high, it is unlikely that further construction or upgrades will be triggered.
Level Up Cost
Coefficient of x and y for each tier & level
Lev | common | rare | epic | unique | legendary |
---|---|---|---|---|---|
1 Lev | 1.00 | 1.12 | 1.24 | 1.36 | 1.48 |
2 Lev | 1.04 | 1.16 | 1.28 | 1.40 | 1.52 |
3 Lev | 1.08 | 1.20 | 1.32 | 1.44 | 1.56 |
The table above shows the coefficients by Tier & Level for the values of x, y. In other words, the values of x, y increase as the level and tier increase.
$LAY Cost
Lev | common | rare | epic | unique | legendary |
---|---|---|---|---|---|
1->2 Lev | 1.5000 | 5.0400 | 20.9250 | 120.4865 | 1081.7305 |
2->3 Lev | 1.8720 | 6.2640 | 25.9200 | 148.8396 | 1333.1570 |
$Orb Cost = Dynamic Cost
The value of x_l and y_l may be adjusted by governance.
Note: Please note that all figures are subject to change by governance.
Note: The prices of $ORB and $LAY are based on a 24-hour moving average.
Note: Keep in mind that all tokens and NFTs spent on the upgrade are irrevocable and non-refundable.
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